~~~~ Event Master ~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Application ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
What is your Regiment, Rank and In-Game name? SCAR Commander Kreel
What is your Steam name and profile link? NoTarget, https://steamcommunity.com/id/NoTarget/
Do you have any bans or warns on the server? Not Released
Do you have any Event Master experience (if so list the servers)? Yes, Uncanny Servers
Why are you applying to be an Event Master: I am applying for the position of Event Master because I want to help improve the roleplay experience for my peers and the rest of the members of the community. Currently from my experience what I’ve seen (on other servers) that events have been more of just Run and Gun without much RP, I want to help change that. I wish to add more of the RP aspect to events and run more passive events that all passive RP regiments can take part in.
What can you bring to the Event Master Team: A new member to the team to help specialize the passive RP aspect of events rather than the combat due to my experience with passive RP regiments (I’ve been in passive RP regiments or regiments that include large amounts of passive RP literally my entire time on Other servers, whether it be Navy, ISB, Inferno Squad, or Medics. The only exclusion being Death Troopers.) An event master who plans on running more passive RP events and in creating more passive RP between events.
What can you do to make events more enjoyable and innovative: As I’ve stated in my previous responses I want to improve the passive RP aspect of events. From what I’ve seen most events (on server) are more focused on the combat rather than the RP. I want to create events that include more passive RP for Navy, Engineers, ISB, Sith, Etc. One thing I also want to do is incorporate more is PAC users events to help create more immersive environments during events.
~~~~ Events ~~~~
Event Idea 1:
On ship:Part 1 – Prisoner Escort and Interrogationbefore the transport takes off ill ask for some ties up for escort dutyCOMMS message from Prisoner Escort “This is Prisoner Transport P-1472 requesting clearance to land with VIP prisoner. Code 43.” Fleet will grant the access to MH1.Commodore will ask over COMMS for 4-6 DTs, 2 ISB agents and 2 Inquisitors, if possible to go to MH1 for prisoner escort to ISB. This will occur, and the pilot and prisoner escort will be allowed access to the Mess Hall.The ISB agents will interrogate the Jedi/Force user, but will leave giving a rebel sympathiser within ISB the ability to free the prisoner. They will die trying.Part 2 – Rebel RescueFleet will spot an unidentified dropship and will attempt to obtain clearance codes, this is up to fleet on what is said. Hostilities are to be avoided so no TIEs or space combat is to occur.By this time either the Jedi has escaped or the unauthorised ship will have not complied. The Commodore will announce either;“The Prisoner has escaped ISB and has last been seen heading… [insert location], all troopers have authorisation to use any means to take down this prisoner.” in COMMSOr…“An unauthorised ship has been spotted landing in… [MH1 or MH2], SK and RT to [MH1 or MH2] to assert the hostility presented by the ship.” in COMMSThe dropship will try and land in MH1 if empty or else will land in MH2. The Rebel rescue team will use Secure COMMS to talk to the Jedi who has acquired communications from either the sympathiser or a dead body. They will meet up and try to return to either to MH1 where the prisoner escort is still parked and/or their own dropship, or to MH2 if that was the LZ.Part 3 – Escaping Ship or Ultimate DeathAll Troopers will be authorised to do what is necessary to stop the Rebel Escape Blowing up the ship should be last resort. This allows either side to obtain a victory if they get to the ship. If the Jedi is taken down then all Rebels are to fight to the death.The Commodore can post updates of location over voice and if the dropship with Jedi escapes then they can authorise TIEs to try and take down the ship. Any dead rebels at this point may be given X wings to escort. The event ends with either the X wings and dropship being destroyed or the TIEs being eradicated.Part 4 – DebriefFirstly, any information from the interrogation will be given to the Commodore, General, etc. This will hopefully with permission contain the details on an off-ship event either that day or later, even possibly being included in a Campaign.Csay – All Personnel to Debrief. [Repeated over 5 mins.] Commodore will call Debrief too.At debrief a rundown on the event will be given [depends on outcome]. The info from interrogation will be shared either by Commodore or Highest Ranked ISB on. Commendations will be given to any strongly performing regiments. CMDR+ will be offered the ability to comment on any good or bad aspects regarding the event about how troops acted. Then Commanders+ will be given the chance to PM Commodore for ST promotions. Debrief will be dismissed and Event will be over.Event Idea 2
Off ship:Part 1 – Briefing[All Personnel to Debrief] in CsayGrand Admiral, High General or Deputy Director (ISB) will lead the operation. Depends on who the highest rank is for MHC, Fleet or ISB. This EM needs to be the highest rank for their regiment.“We have received intel that three high ranking (Fleet, Military or ISB) have been captured by a Rebel Spec-Ops Team and are being handed off to two High Ranking Rebel Officers in the City of Mos Mesric on Tatooine. We will be landing on the outskirts at an Imperial Outpost. Regiments will be given special assignments by their respective Commanders (or the EM if Commanders are un-available)”Regimental Orders· This will only happen if the regiment is active.· 442nd Siege Battalion will be tasked with besieging the Rebel Stronghold. 212th can help reinforce those defences.· 31st Demolitions will at a later point will be tasked with explosive defusal.· IC, SC, etc. will be given advanced recon duties as well as setting up ambushes.· Shadow Troopers, SCAR and other cloaking units will try and approach Rebel Stronghold to report location of prisoners, etc.· Medics, ISB, Fleet, MHC will set up in the Imperial Outpost. EMs will place dupes if needed.· Shock, Nova, RT, Naval Guard can set up Outpost defences.· Pilots/ Inferno Squad can gain air superiority.· Attack Regiments are given free reign but must not attack unless given orders.· Jump Troopers can also do aerial surveillance.· IF I GET EM AND HAVE MISSED A REG LET ME KNOW AND I’LL ADD IT ON THE EVENT PLAN.All Troops will be advised to line up in MH1 for planetary landing.[Swap to Mos Mesric Map]Part 2 – Mos MesricEMs and Admins will help place dupes, TIES, NPCs, etc. As well as a TV.When enough people are active then the event will start. The EM in charge will call for regiments to begin their assignments. Recon first, followed by the main force advancing on the town. Besiegement will then begin, and fortification will occur. At this point it will be deduced that many of the alleyways and streets have been trip mined, 31st will then be tasked with explosive containment.Meanwhile, the Rebel Spec-Ops Leader will be talking to the Rebel Officers about exchange. They will get messages stating that Imperial Force has been sighted and is converging on the Stronghold. The Spec-Ops team will have bombs in a small room with the prisoners, and basically a Deadman’s switch so negotiations are forced.This will be broadcast by voice that the Rebels have the prisoners and have rigged the cell to explode if any attack occurs. Either by a EM as the Rebels or by the EM leading the Event. It is up to the decision of Fleet, ISB and MHC if negotiations occur or if a stealth mission is authorised.1. Negotiations will occur between the Rebels and a chosen Imperial delegate. (Officers only). Demands will be made, this will be up to the Rebel Officers (be reasonable). The Imperial Delegation should accept this as the VIPs will be Admirals, Generals or high ISB members.However, once the VIPs are secured and safe, conflict can occur. Any requested ships will be blown up on their arrival.2. An additional task for the Stealth Regiments is to try and sneak in. [No NPCs are to be inside the Stronghold.] They need to try and extract the prisoners from the bomb laden room and call for an attack. Conflict will start, hopefully no VIPs are killed and are kept safe.Any killed Rebels will be spawned in 2 more times as normal troops. The Rebel Officers are to be captured if possible. If they die they will help the EMs with fighting back with X and Y wings.The event ends when the VIPs are returned to the Outpost. If all the die then an evacuation will be called. E.g. “We have been outnumbered by the Rebels and they have eliminated the prisoners. All troopers back to the Outpost for evacuation.”[Swap back to SD]Part 3 – DebriefCsay – All Personnel to Debrief. [Repeated over 5 mins.] EM in charge will call Debrief too. Wait 5 mins from map change to allow most players to get on.At debrief a rundown on the event will be given [depends on outcome]. If a Rebel Officer/General is captured they may be interrogated off ship and will be executed on ship at debrief.Commendations will be given to any strongly performing regiments. CMDR+ will be offered the ability to comment on any good or bad aspects regarding the event about how troops acted. Then Commanders+ will be given the chance to PM Commodore for ST promotions. Debrief will be dismissed and Event will be over.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~ Event Master ~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Application ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
What is your Regiment, Rank and In-Game name? SCAR Commander Kreel
What is your Steam name and profile link? NoTarget, https://steamcommunity.com/id/NoTarget/
Do you have any bans or warns on the server? Not Released
Do you have any Event Master experience (if so list the servers)? Yes, Uncanny Servers
Why are you applying to be an Event Master: I am applying for the position of Event Master because I want to help improve the roleplay experience for my peers and the rest of the members of the community. Currently from my experience what I’ve seen (on other servers) that events have been more of just Run and Gun without much RP, I want to help change that. I wish to add more of the RP aspect to events and run more passive events that all passive RP regiments can take part in.
What can you bring to the Event Master Team: A new member to the team to help specialize the passive RP aspect of events rather than the combat due to my experience with passive RP regiments (I’ve been in passive RP regiments or regiments that include large amounts of passive RP literally my entire time on Other servers, whether it be Navy, ISB, Inferno Squad, or Medics. The only exclusion being Death Troopers.) An event master who plans on running more passive RP events and in creating more passive RP between events.
What can you do to make events more enjoyable and innovative: As I’ve stated in my previous responses I want to improve the passive RP aspect of events. From what I’ve seen most events (on server) are more focused on the combat rather than the RP. I want to create events that include more passive RP for Navy, Engineers, ISB, Sith, Etc. One thing I also want to do is incorporate more is PAC users events to help create more immersive environments during events.
~~~~ Events ~~~~
Event Idea 1:
On ship:Part 1 – Prisoner Escort and Interrogationbefore the transport takes off ill ask for some ties up for escort dutyCOMMS message from Prisoner Escort “This is Prisoner Transport P-1472 requesting clearance to land with VIP prisoner. Code 43.” Fleet will grant the access to MH1.Commodore will ask over COMMS for 4-6 DTs, 2 ISB agents and 2 Inquisitors, if possible to go to MH1 for prisoner escort to ISB. This will occur, and the pilot and prisoner escort will be allowed access to the Mess Hall.The ISB agents will interrogate the Jedi/Force user, but will leave giving a rebel sympathiser within ISB the ability to free the prisoner. They will die trying.Part 2 – Rebel RescueFleet will spot an unidentified dropship and will attempt to obtain clearance codes, this is up to fleet on what is said. Hostilities are to be avoided so no TIEs or space combat is to occur.By this time either the Jedi has escaped or the unauthorised ship will have not complied. The Commodore will announce either;“The Prisoner has escaped ISB and has last been seen heading… [insert location], all troopers have authorisation to use any means to take down this prisoner.” in COMMSOr…“An unauthorised ship has been spotted landing in… [MH1 or MH2], SK and RT to [MH1 or MH2] to assert the hostility presented by the ship.” in COMMSThe dropship will try and land in MH1 if empty or else will land in MH2. The Rebel rescue team will use Secure COMMS to talk to the Jedi who has acquired communications from either the sympathiser or a dead body. They will meet up and try to return to either to MH1 where the prisoner escort is still parked and/or their own dropship, or to MH2 if that was the LZ.Part 3 – Escaping Ship or Ultimate DeathAll Troopers will be authorised to do what is necessary to stop the Rebel Escape Blowing up the ship should be last resort. This allows either side to obtain a victory if they get to the ship. If the Jedi is taken down then all Rebels are to fight to the death.The Commodore can post updates of location over voice and if the dropship with Jedi escapes then they can authorise TIEs to try and take down the ship. Any dead rebels at this point may be given X wings to escort. The event ends with either the X wings and dropship being destroyed or the TIEs being eradicated.Part 4 – DebriefFirstly, any information from the interrogation will be given to the Commodore, General, etc. This will hopefully with permission contain the details on an off-ship event either that day or later, even possibly being included in a Campaign.Csay – All Personnel to Debrief. [Repeated over 5 mins.] Commodore will call Debrief too.At debrief a rundown on the event will be given [depends on outcome]. The info from interrogation will be shared either by Commodore or Highest Ranked ISB on. Commendations will be given to any strongly performing regiments. CMDR+ will be offered the ability to comment on any good or bad aspects regarding the event about how troops acted. Then Commanders+ will be given the chance to PM Commodore for ST promotions. Debrief will be dismissed and Event will be over.Event Idea 2
Off ship:Part 1 – Briefing[All Personnel to Debrief] in CsayGrand Admiral, High General or Deputy Director (ISB) will lead the operation. Depends on who the highest rank is for MHC, Fleet or ISB. This EM needs to be the highest rank for their regiment.“We have received intel that three high ranking (Fleet, Military or ISB) have been captured by a Rebel Spec-Ops Team and are being handed off to two High Ranking Rebel Officers in the City of Mos Mesric on Tatooine. We will be landing on the outskirts at an Imperial Outpost. Regiments will be given special assignments by their respective Commanders (or the EM if Commanders are un-available)”Regimental Orders· This will only happen if the regiment is active.· 442nd Siege Battalion will be tasked with besieging the Rebel Stronghold. 212th can help reinforce those defences.· 31st Demolitions will at a later point will be tasked with explosive defusal.· IC, SC, etc. will be given advanced recon duties as well as setting up ambushes.· Shadow Troopers, SCAR and other cloaking units will try and approach Rebel Stronghold to report location of prisoners, etc.· Medics, ISB, Fleet, MHC will set up in the Imperial Outpost. EMs will place dupes if needed.· Shock, Nova, RT, Naval Guard can set up Outpost defences.· Pilots/ Inferno Squad can gain air superiority.· Attack Regiments are given free reign but must not attack unless given orders.· Jump Troopers can also do aerial surveillance.· IF I GET EM AND HAVE MISSED A REG LET ME KNOW AND I’LL ADD IT ON THE EVENT PLAN.All Troops will be advised to line up in MH1 for planetary landing.[Swap to Mos Mesric Map]Part 2 – Mos MesricEMs and Admins will help place dupes, TIES, NPCs, etc. As well as a TV.When enough people are active then the event will start. The EM in charge will call for regiments to begin their assignments. Recon first, followed by the main force advancing on the town. Besiegement will then begin, and fortification will occur. At this point it will be deduced that many of the alleyways and streets have been trip mined, 31st will then be tasked with explosive containment.Meanwhile, the Rebel Spec-Ops Leader will be talking to the Rebel Officers about exchange. They will get messages stating that Imperial Force has been sighted and is converging on the Stronghold. The Spec-Ops team will have bombs in a small room with the prisoners, and basically a Deadman’s switch so negotiations are forced.This will be broadcast by voice that the Rebels have the prisoners and have rigged the cell to explode if any attack occurs. Either by a EM as the Rebels or by the EM leading the Event. It is up to the decision of Fleet, ISB and MHC if negotiations occur or if a stealth mission is authorised.1. Negotiations will occur between the Rebels and a chosen Imperial delegate. (Officers only). Demands will be made, this will be up to the Rebel Officers (be reasonable). The Imperial Delegation should accept this as the VIPs will be Admirals, Generals or high ISB members.However, once the VIPs are secured and safe, conflict can occur. Any requested ships will be blown up on their arrival.2. An additional task for the Stealth Regiments is to try and sneak in. [No NPCs are to be inside the Stronghold.] They need to try and extract the prisoners from the bomb laden room and call for an attack. Conflict will start, hopefully no VIPs are killed and are kept safe.Any killed Rebels will be spawned in 2 more times as normal troops. The Rebel Officers are to be captured if possible. If they die they will help the EMs with fighting back with X and Y wings.The event ends when the VIPs are returned to the Outpost. If all the die then an evacuation will be called. E.g. “We have been outnumbered by the Rebels and they have eliminated the prisoners. All troopers back to the Outpost for evacuation.”[Swap back to SD]Part 3 – DebriefCsay – All Personnel to Debrief. [Repeated over 5 mins.] EM in charge will call Debrief too. Wait 5 mins from map change to allow most players to get on.At debrief a rundown on the event will be given [depends on outcome]. If a Rebel Officer/General is captured they may be interrogated off ship and will be executed on ship at debrief.Commendations will be given to any strongly performing regiments. CMDR+ will be offered the ability to comment on any good or bad aspects regarding the event about how troops acted. Then Commanders+ will be given the chance to PM Commodore for ST promotions. Debrief will be dismissed and Event will be over.
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